How to upload iOS Unity build APP to the App Store

1. GO TO https://developer.apple.com/account/ios/identifier/bundle
2. GENERATE APP ID
3. GENERATE PROVISIONING PROFILE (ALL)

3.1 DOWNLOAD AND EXECUTE THE FILE.
4. GO TO THE YOUR APP STORE AND CREATE THE NEW APP WITH THE SAME PACKAGE / BUNDLE LIKE YOU DID IN THE GENERATE APP ID.

https://appstoreconnect.apple.com/WebObjects/iTunesConnect.woa/ra/ng/app

5.DOWLOAD the GoogleMobileAds.framework from here https://developers.google.com/admob/ios/download

5.1 PUT THE GoogleMobileAds.framework inside the LIBRARIES/PLUGINS/IOS folder of your project.

6. Into your xcode project GENERAL -> LINKED FRAMEWORKS AND LIBRARIES ADD A NEW PATH TO the GoogleMobileAds.framework of the step before.
7. GO TO BUILD SETTINGS IN XCODE and set to YES Enable modules (C and objective -C)
8. ALANYZE (optional i think with archive do the same)
9. ARCHIVE / UPLOAD TO THE APP STORE

Deja un comentario

Tu dirección de correo electrónico no será publicada. Los campos obligatorios están marcados con *