Unity JSON array with JsonParser from nodejs and mongodb

StartCoroutine(GetTotalClicks(PlayerPrefs.GetString ("email")));

IEnumerator GetTotalClicks(string email)
{
var url = "http://www.xxxxxxx.com:8088/gettotalclicks";
var form = new WWWForm();
form.AddField("email", email);

WWW www = new WWW(url, form);

yield return www;

if (www.error == "" || www.error == null) {

UnityEngine.Debug.Log(www.text);

string JSONToParse = "{\"Items\":" + www.text + "}";

Player[] player = JsonHelperb.FromJson(JSONToParse);

Debug.Log (player [0].clicks);
Debug.Log (player [1].clicks);
}
else
{
UnityEngine.Debug.Log("WWW Error: " + www.error);
}
}

[System.Serializable]
public class Player
{

public string _id;
public string email;
public string date;
public string clicks;
public string done;
public string deviceid;
public string eggfinished;

}

public static class JsonHelperb
{
public static T[] FromJson(string json)
{
Wrapper wrapper = JsonUtility.FromJson>(json);
return wrapper.Items;
}

public static string ToJson(T[] array)
{
Wrapper wrapper = new Wrapper();
wrapper.Items = array;
return JsonUtility.ToJson(wrapper);
}

public static string ToJson(T[] array, bool prettyPrint)
{
Wrapper wrapper = new Wrapper();
wrapper.Items = array;
return JsonUtility.ToJson(wrapper, prettyPrint);
}

[System.Serializable]
private class Wrapper
{
public T[] Items;
}
}

Nodejs Forever Stop a concrete process

forever list

and you will get:
------------------------------
info: Forever processes running
data: uid command script forever pid id logfile uptime
data: [0] 9Xzw ng serve --host 0.0.0.0 --port 4009 13164 29579 /home/ec2-user/.forever/9Xzw.log 7:1:20:50.412
data: [1] wOj1 npm run-script app-start-dev
-------------------------------

Then:

forever stop 1 (for the process on the 1 place of the array)