Unity JSON array with JsonParser from nodejs and mongodb

StartCoroutine(GetTotalClicks(PlayerPrefs.GetString ("email")));

IEnumerator GetTotalClicks(string email)
{
var url = "http://www.xxxxxxx.com:8088/gettotalclicks";
var form = new WWWForm();
form.AddField("email", email);

WWW www = new WWW(url, form);

yield return www;

if (www.error == "" || www.error == null) {

UnityEngine.Debug.Log(www.text);

string JSONToParse = "{\"Items\":" + www.text + "}";

Player[] player = JsonHelperb.FromJson(JSONToParse);

Debug.Log (player [0].clicks);
Debug.Log (player [1].clicks);
}
else
{
UnityEngine.Debug.Log("WWW Error: " + www.error);
}
}

[System.Serializable]
public class Player
{

public string _id;
public string email;
public string date;
public string clicks;
public string done;
public string deviceid;
public string eggfinished;

}

public static class JsonHelperb
{
public static T[] FromJson(string json)
{
Wrapper wrapper = JsonUtility.FromJson>(json);
return wrapper.Items;
}

public static string ToJson(T[] array)
{
Wrapper wrapper = new Wrapper();
wrapper.Items = array;
return JsonUtility.ToJson(wrapper);
}

public static string ToJson(T[] array, bool prettyPrint)
{
Wrapper wrapper = new Wrapper();
wrapper.Items = array;
return JsonUtility.ToJson(wrapper, prettyPrint);
}

[System.Serializable]
private class Wrapper
{
public T[] Items;
}
}

How to upload iOS Unity build APP to the App Store

1. GO TO https://developer.apple.com/account/ios/identifier/bundle
2. GENERATE APP ID
3. GENERATE PROVISIONING PROFILE (ALL)

3.1 DOWNLOAD AND EXECUTE THE FILE.
4. GO TO THE YOUR APP STORE AND CREATE THE NEW APP WITH THE SAME PACKAGE / BUNDLE LIKE YOU DID IN THE GENERATE APP ID.

https://appstoreconnect.apple.com/WebObjects/iTunesConnect.woa/ra/ng/app

5.DOWLOAD the GoogleMobileAds.framework from here https://developers.google.com/admob/ios/download

5.1 PUT THE GoogleMobileAds.framework inside the LIBRARIES/PLUGINS/IOS folder of your project.

6. Into your xcode project GENERAL -> LINKED FRAMEWORKS AND LIBRARIES ADD A NEW PATH TO the GoogleMobileAds.framework of the step before.
7. GO TO BUILD SETTINGS IN XCODE and set to YES Enable modules (C and objective -C)
8. ALANYZE (optional i think with archive do the same)
9. ARCHIVE / UPLOAD TO THE APP STORE